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	<title>GamingOgre &#187; Indie</title>
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	<description>News, reviews and more from the gaming world.</description>
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		<title>Humble Indie Bundle adds more games &amp; soundtracks</title>
		<link>http://www.gamingogre.com/pc-news/humble-indie-bundle-adds-more-games-soundtracks/</link>
		<comments>http://www.gamingogre.com/pc-news/humble-indie-bundle-adds-more-games-soundtracks/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 20:14:58 +0000</pubDate>
		<dc:creator>Bo Shubinsky</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[humble bundle]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[soundtracks]]></category>

		<guid isPermaLink="false">http://www.gamingogre.com/?p=5413</guid>
		<description><![CDATA[The Humble Bundles are already what I, and most people, would call a &#8220;good deal&#8221;. The deal got even better as Humble Bundle 4 now includes a selection of titles from the previous bundle and their respective soundtracks as well.<span class="read-more"><a href="http://www.gamingogre.com/pc-news/humble-indie-bundle-adds-more-games-soundtracks/">Read More &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p>The Humble Bundles are already what I, and most people, would call a &#8220;good deal&#8221;. The deal got even better as Humble Bundle 4 now includes a selection of titles from the previous bundle and their respective soundtracks as well. Anyone who ponied up more than the minimum during the original purchase (or now) will receive 12 games plus their soundtracks for the cost of lunch.</p>
<p>So what are you waiting for? Go <a href="http://www.humblebundle.com/">buy it now</a>!</p>
<p><a href="http://www.gamingogre.com/pc-news/humble-indie-bundle-adds-more-games-soundtracks/" rel="bookmark">Humble Indie Bundle adds more games &#038; soundtracks</a> originally appeared on <a href="http://www.gamingogre.com">GamingOgre</a> on December 21, 2011.</p>
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		<title>OnLive adding six indie titles this fall</title>
		<link>http://www.gamingogre.com/news/onlive-adding-six-indie-titles-this-fall/</link>
		<comments>http://www.gamingogre.com/news/onlive-adding-six-indie-titles-this-fall/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 13:32:51 +0000</pubDate>
		<dc:creator>Bo Shubinsky</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bastion]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[limbo]]></category>
		<category><![CDATA[magicka]]></category>
		<category><![CDATA[onlive]]></category>

		<guid isPermaLink="false">http://www.gamingogre.com/?p=4830</guid>
		<description><![CDATA[While we can all agree that more AAA titles is what OnLive really needs to succeed, it&#8217;s nice to see that they haven&#8217;t forgotten about the little guys. The platform already sports some of more popular indie titles such as<span class="read-more"><a href="http://www.gamingogre.com/news/onlive-adding-six-indie-titles-this-fall/">Read More &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p>While we can all agree that more AAA titles is what OnLive really needs to succeed, it&#8217;s nice to see that they haven&#8217;t forgotten about the little guys. The platform already sports some of more popular indie titles such as Braid and Trine, a library that is growing with six new indie titles being released this fall.</p>
<p>OnLive VP of games and media John Spinale said, &#8220;OnLive has long been a supporter of independent publishers. Simply put, they&#8217;re making some really great, innovative games these days,&#8221; a statement that can&#8217;t be denied with the quality of titles being released by indie studios these days. Check out the list of titles that will be coming to OnLive shortly:</p>
<ul>
<li>Orcs Must Die</li>
<li>Limbo</li>
<li>Magicka</li>
<li>Bastion</li>
<li>Space Chem</li>
<li>Avadon: The Black Fortress</li>
</ul>
<p><a href="http://www.gamingogre.com/news/onlive-adding-six-indie-titles-this-fall/" rel="bookmark">OnLive adding six indie titles this fall</a> originally appeared on <a href="http://www.gamingogre.com">GamingOgre</a> on October 10, 2011.</p>
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		<title>Really Big Sky</title>
		<link>http://www.gamingogre.com/review/review-really-big-sky/</link>
		<comments>http://www.gamingogre.com/review/review-really-big-sky/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 12:07:38 +0000</pubDate>
		<dc:creator>AJ Burke</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[bullet hell]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://www.gamingogre.com/?p=4749</guid>
		<description><![CDATA[So, I was able to sit down with the Really Big Sky to find out the only thing really big<span class="read-more"><a href="http://www.gamingogre.com/review/review-really-big-sky/">Read More &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p>So, I was able to sit down with the Really Big Sky to find out the only thing really big about it happens to be the sky. Who would have thought that, right? The game is a 2D mix of side scrolling shooter and bullet hell. You go through the sky (that is really big) and you kill other ships and bosses and pretty much anything that comes your way.</p>
<p>There is also a drilling mechanic that I really enjoyed and found myself wanting to do more than actually shooting the bad guys. As you go across the sky you run into other planets that you have to drill through and hit colored lights in order to get more points, and honestly, the entire point of the game is to get points.</p>
<p style="text-align: center;"><a href="http://www.gamingogre.com/wp-content/uploads/2011/10/screenshot3.jpg" rel="lightbox[4749]" title="screenshot3"><img class="aligncenter size-large wp-image-4768" title="screenshot3" src="http://www.gamingogre.com/wp-content/uploads/2011/10/screenshot3-533x300.jpg" alt="" width="426" height="240" /></a></p>
<p>The  points you collect can be spent on upgrades which are the default to all bullet hells: more weapons, bigger weapons, better weapons, shields and so on. The game does expect you to die a lot; it is one hit kill and when you die the announcer goes “Yooouuuu tit&#8230;.” which really is the best game over I have ever seen. There are other game modes but I haven’t had a chance to unlock them due to the fact that they are REALLY FREAKING HARD TO UNLOCK. They take a lot of time to unlock which unfortunate for a game that is fun to play for 20 or so minutes but gets a bit repetitive the more you play.</p>
<p><a href="http://www.gamingogre.com/wp-content/uploads/2011/10/screenshot13.jpg" rel="lightbox[4749]" title="screenshot13"><img class="aligncenter size-large wp-image-4769" title="screenshot13" src="http://www.gamingogre.com/wp-content/uploads/2011/10/screenshot13-533x300.jpg" alt="" width="533" height="300" /></a></p>
<p>The environment of the game is pretty neat but doesn’t change at all. It is a purpley looking cloud/nebula/something science-y in the back ground with stars&#8230;.and that is about it for the entire game. Every once in a while you will be blocked by a cloud of gas and you just shoot it to get it out of your way. The makers of the game really could have benefited from different environment and changing up the enemies based on what environment you were in. The game also has amazing music, but from what I can tell it is only one track which is a shame.</p>
<p><a href="http://www.gamingogre.com/review/review-really-big-sky/" rel="bookmark">Really Big Sky</a> originally appeared on <a href="http://www.gamingogre.com">GamingOgre</a> on October 6, 2011.</p>
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		<title>Serious Sam: Double D</title>
		<link>http://www.gamingogre.com/review/review-serious-sam-double-d/</link>
		<comments>http://www.gamingogre.com/review/review-serious-sam-double-d/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 18:49:09 +0000</pubDate>
		<dc:creator>Jonathan White</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[croteam]]></category>
		<category><![CDATA[devolver digital]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[mommy's best games]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[serious sam double d]]></category>

		<guid isPermaLink="false">http://www.gamingogre.com/?p=4215</guid>
		<description><![CDATA[A lot of you may not even remember Serious Sam. If you don&#8217;t remember him, Serious Sam was developed in<span class="read-more"><a href="http://www.gamingogre.com/review/review-serious-sam-double-d/">Read More &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p>A lot of you may not even remember Serious Sam. If you don&#8217;t remember him, Serious Sam was developed in the vein of Doom, Quake, and other run-in-and-blast-everything heroes with one slight twist: Take everything you know about the original FPS and turn it up to 11. The Serious Sam titles are known for seemingly endless waves and barrages of enemies, a shit ton of missiles/bullets/rockets/vagina ooze, and a hero who&#8217;s far too much man to hide behind a little barricade. The Croteam/Devolver Digital guys have decided that Sam is just too much awesome for one team to handle, so they&#8217;ve opened up the license allowing Indie developers to create new adventures for the serious one in their own twisted little minds. Serious Sam: Double D is the first entry in this wave of Indie testosterone.</p>
<p><a href="http://www.gamingogre.com/wp-content/uploads/2011/09/ssdd1.jpg" rel="lightbox[4215]" title="ssdd1"><img class="aligncenter size-large wp-image-4580" title="ssdd1" src="http://www.gamingogre.com/wp-content/uploads/2011/09/ssdd1-533x300.jpg" alt="" width="533" height="300" /></a></p>
<p>Indiana based (hooray!) indie developer Mommy&#8217;s Best Games brings you a new twist on the Sam franchise. Sam&#8217;s back but this time he&#8217;s in 2D, and features an all too appropriately named addition to his arsenal: The Gunstacker. Holy shit, this thing is the best idea in a long time.  You can add up to 6 guns together for some insanely badass monster smashing. At one point, I remember having a big ass chainsaw, a tommy gun, the default pistol, a shot-gun, a rocket launcher, and a machine gun all stacked together. The result was, as the internet kids say, &#8220;omgwtfbbqpwn&#8221;. There&#8217;s something far too satisfying about slicing up a baddie with a chainsaw as the shotgun blasts them off of the blade. Delicious.</p>
<p>As the bullets (and blood) fly, the game gets increasingly more difficult. You&#8217;ll continue on your 2D adventure, pummeling and blasting everything that gets near you in ridiculously copious amounts and you&#8217;ll find all sorts of hidden secrets all over the place; so I&#8217;d suggest you peek into every nook and cranny as you&#8217;ll likely missing something extremely helpful. There are also some pretty funny physics involved here as you&#8217;ll often be able to continually kill enemies until you&#8217;ve built up a high enough stack of corpses to jump out of areas seemingly inescapable.</p>
<p><a href="http://www.gamingogre.com/wp-content/uploads/2011/09/ssdd3.jpg" rel="lightbox[4215]" title="ssdd3"><img class="aligncenter size-large wp-image-4581" title="ssdd3" src="http://www.gamingogre.com/wp-content/uploads/2011/09/ssdd3-532x300.jpg" alt="" width="532" height="300" /></a></p>
<p>The other cool thing is how well this game works with a 360 controller. You can play it just fine using a keyboard and mouse, but if you plug-in a 360 controller, you can use the left stick to move, right to aim, left trigger to jump, and right trigger to fire. Perfect controls to keep the action fast and intense. Speaking of intense, this game is damn hard. Enemies don&#8217;t just come running at you from the outside of the screen, instead they just spawn around you and it&#8217;s very easy go from full health and armor to half dead in the course of 5 seconds. I love a good challenge, so seeing how quickly you can get overwhelmed was frustrating but awesome.</p>
<p>Did I mention how funny this game is? It&#8217;s named Double D for a reason, and I&#8217;d love to think it&#8217;s because there are enemies that are basically headless chicks running at you topless with bombs for breasts. There are so many &#8220;WTF?!&#8221; moments, I couldn&#8217;t stop laughing.  It was like I was 13 and caught an episode of <em>Beavis and Butthead</em> or something, cause I was laughing at the most juvenile and immature things I could find. If you haven&#8217;t seen it, you need to check out <a href="http://www.gamingogre.com/pc/skankinpacman-explains-serious-sam-double-d/">SkankinPacman&#8217;s video introduction to Double D</a> (embedded below). It&#8217;s full of things that this review can&#8217;t do justice, you just need to see it.</p>
<p><a href="http://www.youtube.com/watch?v=H5g1A6dmiFc">httpvh://www.youtube.com/watch?v=H5g1A6dmiFc</a></p>
<p>Overall, If you&#8217;re a fan of fun, I can&#8217;t possibly recommend Serious Sam: Double D enough. It&#8217;s really well done, and the frantic combat, slick art style, hilarious little details, and of course the awesomeness of the Gunstacker are enough to warrant your $8 bucks.</p>
<p><em>Serious Sam: Double D was provided for review by Devolver Digital, and available for $7.99 on Steam.</em></p>
<p><a href="http://www.gamingogre.com/review/review-serious-sam-double-d/" rel="bookmark">Serious Sam: Double D</a> originally appeared on <a href="http://www.gamingogre.com">GamingOgre</a> on September 21, 2011.</p>
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		<title>LIMBO</title>
		<link>http://www.gamingogre.com/review/review-limbo/</link>
		<comments>http://www.gamingogre.com/review/review-limbo/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 20:01:06 +0000</pubDate>
		<dc:creator>AJ Burke</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[limbo]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playdead]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamingogre.com/?p=4540</guid>
		<description><![CDATA[Alright, I am a bit behind on the times with this review because I was too cheap frugal to buy some Microsoft Points<span class="read-more"><a href="http://www.gamingogre.com/review/review-limbo/">Read More &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p dir="ltr">Alright, I am a bit behind on the times with this review because I was too <del>cheap</del> frugal to buy some Microsoft Points just to buy it, but now LIMBO finally hit steam and I couldn’t wait to play it. After waiting 3 minutes for it to download, I booted it up with the excitement of a kid in a candy store. As the main menu loaded and the grainy film noise kicked in I found something I didn&#8217;t expect; my excitement full of glee and wonder was killed, and replaced with depression. (Which you&#8217;ll find out why as you keep reading. HA! Hooked ya now!)</p>
<p dir="ltr">The story of LIMBO is fairly simple: You play a young (nameless) boy who has ventured into Limbo to rescue your sister who is trapped there for some unexplainable reasons. As you venture further into LIMBO you will learn EVERYTHING wants you dead. See that blade of grass there? Yeah, it wants you dead. The achievements aren&#8217;t impossible, but have fun getting “the complete the game in one sitting and only dying 5 times” achievement. It&#8217;s fairly brutal.</p>
<p dir="ltr">Now, where LIMBO really shines (if anything in this game can shine, that is) for me, is in the ambiance that surrounds the game. There is almost no music in the game, which creates an eerie feel to the game, capable of delivering a chill up my spine. The entire game is rendered in a monochromatic color scheme, showcasing silhouettes (as opposed to a full on visible object. ) Much like earlier, this can be a bit annoying, because it&#8217;s often difficult to tell the difference between a patch of  grass and a bear trap; which you&#8217;ll only be able to differentiate after you watch your severed head go tumbling as you&#8217;re whisked away to restart the area.</p>
<p dir="ltr"><a href="http://www.gamingogre.com/wp-content/uploads/2011/09/limbo1.jpg" rel="lightbox[4540]" title="limbo1"><img class="aligncenter size-large wp-image-4546" title="limbo1" src="http://www.gamingogre.com/wp-content/uploads/2011/09/limbo1-533x300.jpg" alt="" width="533" height="300" /></a></p>
<p dir="ltr">The game revolves around the physics based puzzles and platforming sections which require a lot of trial and error. There are times that unless you know exactly what is coming you will die. This can be extremely frustrating. However, just like other completely unfair games like <a href="http://www.gamingogre.com/ps3/review-super-meat-boy/">Super Meat Boy</a>, there are times where you&#8217;ll want to throw your controller across the room; but when you actually complete something, you feel really proud of it.</p>
<p dir="ltr"><a href="http://www.gamingogre.com/wp-content/uploads/2011/09/limbo2.jpg" rel="lightbox[4540]" title="limbo2"><img class="aligncenter size-large wp-image-4548" title="limbo2" src="http://www.gamingogre.com/wp-content/uploads/2011/09/limbo2-533x300.jpg" alt="" width="533" height="300" /></a></p>
<p dir="ltr">The game is also extremely grim (like grim as heck, grim.) At one point in the game you see someone sitting and leaning on a pole. As you walk up to them, the ground breaks away, and the person falls forward, only to reveal that they were hanging themselves.</p>
<p dir="ltr">If that isn’t grim I don’t know what is.</p>
<p dir="ltr">Though this dastardly game is cloaked in darkness and full of grizzly violence, it only got a T rating &#8211; “How?” You may ask. Well, all of the violence is cleverly done, with it being shot in Black/White/Grey. All of the blood is white, and even though there is a lot of it, it doesn’t “look” like blood. That said, I still wouldn’t recommend this game to children; or anyone who wants to leave a game feeling bubbly. I am not saying the game is bad at all. I LOVED it, but the feel of the game is mostly heavy, dark, depressing, and often very nihilistic. Imagine if  Braid and Super Meat Boy had been mixed together by Trent Reznor. I&#8217;m pretty sure LIMBO would have been the end result.</p>
<p dir="ltr"><a href="http://www.gamingogre.com/wp-content/uploads/2011/09/limbo3.jpg" rel="lightbox[4540]" title="limbo3"><img class="aligncenter size-large wp-image-4549" title="limbo3" src="http://www.gamingogre.com/wp-content/uploads/2011/09/limbo3-533x300.jpg" alt="" width="533" height="300" /></a></p>
<p dir="ltr">In conclusion, I would EASILY give this game a 9 out of 10. It would be a 10, but like I mentioned above, the style is really awesome and artsy, but at times is too difficult to differentiate between harmless objects and the carefully hidden traps scattered about that will result in your death and restart of the area. If you are a fan of physics puzzlers and platformers, I’d say you should definitely check it out. I also recommend it for fans of dark or artsy type games. LIMBO is a solid (and amazing) game but don’t expect to leave it feeling super bubbly skipping down the road throwing flowers. This is $10 bucks well spent.</p>
<p><a href="http://www.gamingogre.com/review/review-limbo/" rel="bookmark">LIMBO</a> originally appeared on <a href="http://www.gamingogre.com">GamingOgre</a> on September 20, 2011.</p>
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		<title>Garshasp: The Monster Slayer</title>
		<link>http://www.gamingogre.com/review/review-garshasp/</link>
		<comments>http://www.gamingogre.com/review/review-garshasp/#comments</comments>
		<pubDate>Sat, 17 Sep 2011 15:48:19 +0000</pubDate>
		<dc:creator>AJ Burke</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[dead mage]]></category>
		<category><![CDATA[garshap: the monster slayer]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.gamingogre.com/?p=4457</guid>
		<description><![CDATA[Persia, some time in the early 100s, you are a swordsman going around killing all sorts of mystical creatures in<span class="read-more"><a href="http://www.gamingogre.com/review/review-garshasp/">Read More &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p>Persia, some time in the early 100s, you are a swordsman going around killing all sorts of mystical creatures in bad-ass brutal ways in order to take down the Greek God Aries. Oh wait; I got this game confused with God of War for a second.  The game I am talking about now is Garshasp: The Monster Slayer, which is the first game to come out of indie developer Dead Mage. This was a particularly hard game for me to critique because it is a first try of an indie developer so I wanted to give it some leeway.</p>
<p>The story of the game is you play Garshasp, a monster slayer (who would have thought!) and it begins with your hometown being attacked by all sorts of evil creatures that you pretty much hack the crap out of until they are no longer moving. The game proceeds into you fighting the giant evil to reclaim a precious mace that was stolen from the city and your family. As far as attacks go, you pretty much have a light attack for small enemies and heavy attack for bigger ones and learn various combos as you level up. You’ll get a sword and a mace to do battle with, in which the mace is a pretty bad ass (although you’ll have to play the game to find the true power behind it) that level up as you kill enemies similar to the system in God of War.</p>
<p><a href="http://www.gamingogre.com/wp-content/uploads/2011/09/1782978-garshasp_07.png" rel="lightbox[4457]" title="1782978-garshasp_07"><img class="aligncenter size-large wp-image-4505" title="1782978-garshasp_07" src="http://www.gamingogre.com/wp-content/uploads/2011/09/1782978-garshasp_07-480x300.png" alt="" width="480" height="300" /></a></p>
<p>To be honest, I am not a huge fan of the hack-and-slash genre so the gameplay did get a bit repetitive for me and I did get a bit bored at times. The game also has finishing moves for bosses and bigger enemies again, a bit like God of War. Now these were pretty cool the first few times but they didn’t give them very much variation so after the fourth or fifth execution they tend to become a bit tedious. One gameplay mechanic I did really enjoy was a mini-game of sorts where in order to get to new places you had to slide down walls with your knife; it’s not a big thing but it was one thing I really enjoyed. You have to dodge over hangs and rocks while dodging other falling rocks as you slide and occasionally have to jump between two walls. It was a somewhat original concept in a game that had a lot of influence from other titles (which isn’t necessarily bad).</p>
<p>The only issues I really had with the gameplay were the controls on the PC felt a bit off, but after I switched to using my 360 controller it felt a lot better. The part of the game that I found to be very well done for an indie game was the story. I genuinely enjoyed the story of Garshasp; I always wanted to see what happened next. I give credit to the excellent and extremely well done narration throughout the entire game along with the choice of voice actor they picked for the narrator. It tells the story through cut scenes like most games made after 2000, but then it also gives narration during the game as you enter new lands and areas. It doesn&#8217;t interrupt gameplay in order to let the story unfold which you don’t see very often and I think should be implemented in more games. What I also found interesting is that there is no voice acting in the game other than the narration and the story still got told, proving you don’t need the actual characters to talk in order to tell a great and epic story.</p>
<p><a href="http://www.gamingogre.com/wp-content/uploads/2011/09/1786150-garshasp__3_.jpg" rel="lightbox[4457]" title="1786150-garshasp__3_"><img class="aligncenter size-large wp-image-4506" title="1786150-garshasp__3_" src="http://www.gamingogre.com/wp-content/uploads/2011/09/1786150-garshasp__3_-480x300.jpg" alt="" width="480" height="300" /></a></p>
<p>To sum it up Garshasp: The Monster Slayer is a solid hack n slash with a well told story laid out in an intriguing fashion. The game play is not necessarily original and not really my style of play but it is solid. If you know you are a fan of this genre then I would say buy it; it is 10 bucks and you are supporting indie developers, or if you just want to support indie developers get it.</p>
<p><a href="http://www.gamingogre.com/review/review-garshasp/" rel="bookmark">Garshasp: The Monster Slayer</a> originally appeared on <a href="http://www.gamingogre.com">GamingOgre</a> on September 17, 2011.</p>
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		<title>SkankinPacman explains Serious Sam Double D</title>
		<link>http://www.gamingogre.com/pc-news/skankinpacman-explains-serious-sam-double-d/</link>
		<comments>http://www.gamingogre.com/pc-news/skankinpacman-explains-serious-sam-double-d/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 05:32:26 +0000</pubDate>
		<dc:creator>AJ Burke</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Double D]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Sam]]></category>
		<category><![CDATA[Serous]]></category>

		<guid isPermaLink="false">http://www.gamingogre.com/?p=4156</guid>
		<description><![CDATA[httpvh://www.youtube.com/watch?v=H5g1A6dmiFc The title pretty much explains it, its me saying my first thoughts on the little indie title Serious Sam Double D, while killing everything that comes my way.]]></description>
			<content:encoded><![CDATA[<p>httpvh://www.youtube.com/watch?v=H5g1A6dmiFc</p>
<p>The title pretty much explains it, its me saying my first thoughts on the little indie title Serious Sam Double D, while killing everything that comes my way.</p>
<p><a href="http://www.gamingogre.com/pc-news/skankinpacman-explains-serious-sam-double-d/" rel="bookmark">SkankinPacman explains Serious Sam Double D</a> originally appeared on <a href="http://www.gamingogre.com">GamingOgre</a> on August 31, 2011.</p>
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		<title>FortressCraft makes a million on XBLIG</title>
		<link>http://www.gamingogre.com/xbox360/fortresscraft-makes-a-million-on-xblig/</link>
		<comments>http://www.gamingogre.com/xbox360/fortresscraft-makes-a-million-on-xblig/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 16:43:16 +0000</pubDate>
		<dc:creator>Bo Shubinsky</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[fortresscraft]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[xblig]]></category>

		<guid isPermaLink="false">http://www.gamingogre.com/?p=3887</guid>
		<description><![CDATA[Who says indie games don&#8217;t pay off? Despite all the chatter about how developers aren&#8217;t happy with the Xbox Live Indie Games section, it&#8217;s not all bad for everyone out there. According to FortressCraft developer ProjectorGames the title has sold<span class="read-more"><a href="http://www.gamingogre.com/xbox360/fortresscraft-makes-a-million-on-xblig/">Read More &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p>Who says indie games don&#8217;t pay off? Despite all the chatter about how developers aren&#8217;t happy with the Xbox Live Indie Games section, it&#8217;s not all bad for everyone out there. According to FortressCraft developer ProjectorGames the title has sold over 350,000 copies while gaining over $1 million in profits.</p>
<p>I&#8217;m sure these sales numbers will drop drastically once Minecraft is officially released for the console but for now take a look at the infographic released about the achievement.</p>
<p><a href="http://www.gamingogre.com/wp-content/uploads/2011/08/fortresscraft811.jpg" rel="lightbox[3887]" title="fortresscraft811"><img class="aligncenter size-full wp-image-3888" title="fortresscraft811" src="http://www.gamingogre.com/wp-content/uploads/2011/08/fortresscraft811.jpg" alt="" width="530" height="298" /></a></p>
<p><a href="http://www.gamingogre.com/xbox360/fortresscraft-makes-a-million-on-xblig/" rel="bookmark">FortressCraft makes a million on XBLIG</a> originally appeared on <a href="http://www.gamingogre.com">GamingOgre</a> on August 11, 2011.</p>
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		<slash:comments>2</slash:comments>
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		<title>Crytek ponders indie-friendly SDK</title>
		<link>http://www.gamingogre.com/pc-news/crytek-ponders-indie-friendly-sdk/</link>
		<comments>http://www.gamingogre.com/pc-news/crytek-ponders-indie-friendly-sdk/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 15:27:50 +0000</pubDate>
		<dc:creator>Scott Stewart</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Crysis]]></category>
		<category><![CDATA[crytek]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[UDK]]></category>

		<guid isPermaLink="false">http://www.gamingogre.com/?p=1461</guid>
		<description><![CDATA[Epic Games has had a phenomenal success with their Unreal Engine which seems have been in just about every game and they&#8217;re gaining steam with their indie-developer friendly UDK software which lets anybody have a go at making their own<span class="read-more"><a href="http://www.gamingogre.com/pc-news/crytek-ponders-indie-friendly-sdk/">Read More &#187;</a></span>]]></description>
			<content:encoded><![CDATA[<p>Epic Games has had a phenomenal success with their Unreal Engine which seems have been in just about every game and they&#8217;re gaining steam with their indie-developer friendly UDK software which lets anybody have a go at making their own games with similar tools that are used in the AAA titles.</p>
<p>It seems that Epic&#8217;s UDK will get a competitor as Crytek&#8217;s Anvi Yerli has told Develop that the company has plans on released an indie-friendly SDK.</p>
<p>There&#8217;s no word on price just yet as it seems early days but he does say that it will be &#8220;extremely user-friendly&#8221; and “The barriers for entry will be very low, and perhaps [it will be distributed] for free”</p>
<p><a href="http://www.gamingogre.com/pc-news/crytek-ponders-indie-friendly-sdk/" rel="bookmark">Crytek ponders indie-friendly SDK</a> originally appeared on <a href="http://www.gamingogre.com">GamingOgre</a> on March 15, 2011.</p>
]]></content:encoded>
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