I have mixed feelings about expansion packs for video games in general. For me, they always seem to fall into one of two categories: an overpriced handful of minor improvements, or a major change that screws up a part of a game I really liked. When I first began playing Falling Enchantress: Legendary Heroes, I had fears that it would be both. After several playthroughs, I’ve determined that while this expansion does feature a lot of minor improvements and some major changes that alter some of my favorite parts of the game, taken as a whole this standalone expansion is a worthy strategy title in its own right, and well worth your time.
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With the recent rise in popularity of E-Sports, gamers all over the world are familiar with Starcraft even if they have never played it themselves. Ask anyone who follows E-Sports in the US about Starcraft, and you’ll probably hear something about Koreans because that’s typically the gist of Starcraft to anyone who doesn’t play it. With Starcraft II receiving an expansion called Heart of the Swarm, I decided to dust off my backlog and finally put my hands on Starcraft. Was it worth delving into just for Heart of the Swarm?
I’ve always had a special place in my heart for twitch-based shooters. My first experiences with shooters came from the days of Quake, Doom, and Duke Nukem 3D, but it wasn’t until Quake 2′s online play that I really started to appreciate the online shooter for what it could be: A veritable madhouse of chaos. By the time Quake 3 Arena rolled around, I was in love with the fast action shooter genre; which was dubbed “twitch”, due to the extremely fast paced nature of the gameplay. Shootmania Storm returns us to the days of Q3A and Unreal Tournament, by re-introducing the twitch based shooter for a new generation of gamers on an engine (same engine used by Trackmania) that’s already proven itself in the competitive arena. Can Shootmania Storm de-throne currently superstar shooters like Call of Duty?
My childhood was defined by four specific games: Earthbound, Chrono Trigger, Final Fantasy IV and Final Fantasy VI. To this day, I still prefer traditional turn based RPG’s. When I saw the first screenshots of “Evoland”, the new release from Shiro Games, the flood of memories of those wonderful 2D RPG’s came back to me. I had to play it.
While I was PAX East this year, I stumbled upon a small indie game that caught me completely off guard. If someone had told me on paper that someone attempted to (essentially) combine Guitar Hero with Bejeweled, I would have laughed in their face because the premise is absolutely ridiculous. I was invited to stop by Devolver Digital’s booths while I was at PAX East, and there I caught a glimpse of a game that not only impressed me but completely changed my mind about how creative indie games can be. Developer Cube-Roots mixed a little bit of insanity with a nice big chunk of creativity, and the result is an addictive new take on the done-to-death match three puzzler that’s as much fun to play as it is to watch. Continue Reading…