Archives For Kinect

dc2thumb

Dance Central 2

Jonathan White —  December 29, 2011 — Leave a comment

Just when I thought I was done pseudo pop-locking and generally convulsing like a moron in front of my Kinect to pop songs that are typically obnoxious as hell, you’ve managed to show up with your troll face on and hand me Dance Central 2. Thanks a lot, Harmonix, for ensuring my family never stops laughing at me. In truth, Dance Central was by far my favorite Kinect launch title. Is it emasculating to dance around to Poker Face and Evacuate the Dancefloor? Perhaps a little, but I’m not one to care about what other people think, and if I can do it to an electronic beat I’m all for it. Now that we’ve likely destroyed my man card, does Dance Central 2 pick up where the original left off?

The simple answer is not just yes, but hell yes. Dance Central 2 completely streamlines Dance Central, removing the awkwardness of navigating menus and scrolling tracks and instead incorporates Kinect’s voice features to be able to simply conjure up a track by telling the damn thing what you want to do and then watching it do it. This is stupidly cool, and really turns Dance Central into that “party” game that it strived to be with the previous entry.

Dance Central 2 is clearly meant for two players, as it immediately has a prompt in the top corner to suggest that another dancer jump in. In single player mode, you’ll do the typical thing of playing sets at a time to unlock progressively harder songs (Daft Punk’s Technologic is extremely tough even on easy). In two player mode, you get to play my favorite mode – the dance off; where you’ll be given a few flash cards in a row and then you’ll switch players and the other player will be prompted to perform their set, with the player who performs better getting the higher score and thus “serving” the other player. Aww yeah.

Aside from the redefined player experiences, there’s not a whole lot of difference between the two games. Both games feature you, dancing to pre-choreographed moves presented to you on flash cards which are displayed to the right of your character. Will Dance Central 2 make you a better dancer? No, not really, but you’ll be able to look like you’ve seen a music video a whole bunch of times and there aren’t very many ways to break this much of a sweat while having this much fun.

If you remember the music from the previous Dance Central, you’ll be getting more of the same in Dance Central 2. There’s a nice eclectic mix of current radio smash hits as well as classic dance tracks, though I can’t figure out why the version of Britney Spears’ Toxic is a cover, I thought by this point we were past not using officially licensed tracks. Oh well, a small gripe that’s easy to get over. Speaking of the previous entry, you’re also able to continue using any DLC from the original game, and for $5 bucks you can import all of the original Dance Central’s songs into DC2, making the original game completely obsolete.

Overall, Dance Central 2 is far superior to the original game. Functionally, it’s not all that different but the unexpected enhancements make it incredibly easy to recommend for you and your friends/family. Add Dance Central 2′s ability to create your own playlists and couple that with DLC options that carry over from the first game, including the ability to import all of the songs from the original game and you’re looking at a package that quickly gives more “bang for your buck” than other dance games on the market. Fire up those dancing shoes and throw your inhibitions to the wind, as Dance Central 2 is one of the best Kinect games available today.

Dance Central 2 is available exclusively on Kinect for Xbox 360, and was provided for review by Harmonix.

fruitninjakinectbox

Fruit Ninja Kinect

Jonathan White —  August 21, 2011 — Leave a comment

By now I’m sure you’ve heard of the extremely popular phenomenon known as Fruit Ninja HD, right? Well, if you haven’t, it’s a game with an extremely simple premise: You slice a whole bunch of fruit as its thrown up onto the screen, and you try to slice it before it falls off the screen. Pretty simple, right? Fortunately, despite having extremely simple mechanics, it’s a whole lot of good clean fun that anyone regardless of age can enjoy. Halfbrick enjoyed quite a bit of success with this title on the iPad, iPhone, Windows Phone, and Android devices. Don’t own one of those devices? Not to worry, because now you can share all the fun – instead of rubbing your hands all over your phone, you can now slice fruit by waiving your arms frantically at fruit flying on your TV with Kinect!

Fruit Ninja for Kinect is essentially the same thing if you’ve experienced it on any other device. You move, it creates a “slice” and cuts fruit if your movement intersects with the object on the screen. Slicing 3 or more fruits at a time will create combos, and you can chain combos together to build your high score. My mom loves this game, and she’s in her mid 50′s, so it’s no wonder that Halfbrick brought this addictive little game to Kinect. You’ll be swinging your arms relentlessly at waves of apples, oranges, watermelons, bananas, kiwi, mangos, and (in what I believe is exclusive to Kinect) pomegranates that endure multiple hits as a way of ending the stage you’re on, depending on the mode of play you choose.

There’s a whole bunch of different “blades” you can unlock, which are basically the different effects you see when swinging your arms around. Much like the phone version, you can use both arms for maximum fruit slicing. However, in my sessions, I found that Fruit Ninja had some trouble tracking me. This is the first Kinect game that I’ve ever had to turn a light on during the day to play, and even then it wasn’t always 100% accurate with my swings. In its defense, it seemed to work fairly well when watching my step kids play, so maybe it just has a harder tracking a larger person (read: fatty) like me. Despite that, when it worked, it worked just as well as its mobile counterpart, and that’s always good for a few rounds of fruit slicing fun.

I really like that Fruit Ninja Kinect has two player action as well, which means double the hilarity as I watched the kids slap the crap out of each other frantically batting for fruit. That was worth the price of admission alone. Still, if you haven’t played Fruit Ninja yet, I think I’d probably recommend the Kinect version as its got more bells and whistles, so to speak. I noticed there are a lot more unlockables, but a lot less achievements than the mobile version. I’m not sure why, but I’d guess it’s due to the restrictions placed on XBLA games. Still, why is it so hard to move around in the menus in the Sensei’s dojo? I had a ridiculously hard time choosing which blade I wanted to use, as it would constantly scroll too far up or down, and most times I’d swipe down to move the menu bar and it’d go the opposite direction. Maybe my Kinect is dirty or something, but I think that’s just a design flaw.

Another thing I noticed was a real bite of lag when it came to exiting the dojo, as the game would freeze for a second or two as I left the menus. That’s certainly acceptable on a phone, but on your Xbox it’s a little bit unreasonable. Perhaps they’ll fix that with an upcoming patch.

Still, if you like slicing fruit, I certainly recommend Fruit Ninja Kinect as you’ll have a blast flailing around like you’re on fire, and you’ll get a pretty decent arm workout to boot. If you have kids, this is one of the few “must own” Kinect titles, as they’ll have an absolute blast playing this one. However, if you own Fruit Ninja on any other platform, I’m not sure that I can recommend it at $10. If you own Fruit Ninja on another device and you’re on the fence, you may want to consider waiting for Twisted Pixel’s upcoming Kinect game “The Gunslinger” as it will come with a free copy of Fruit Ninja Kinect. Either way, Fruit Ninja Kinect is simple, fun, and quite addictive.

Fruit Ninja Kinect is available on the Xbox Live Marketplace for 800 MSP ($10 USD) and was provided for review by Microsoft.

Child of Eden

Jonathan White —  July 21, 2011 — Leave a comment

Every so often games are released that redefine what you as a gamer think a video game should “be”. These games are worthy of merit not for the actual “game” they present, but rather because of the way they can change the way your game makes you think, feel, and experience what you’re watching. More often than not, games are quickly compared to something else and cast along the wayside unless there’s something special inside that grabs your attention and makes a seemingly mediocre title into a magnificent work of art. Child of Eden isn’t the best “railed” shooter you can play, but it’s an absolutely beautiful piece of digital art.

Continue Reading…

Sonic Free Riders

Jonathan White —  January 9, 2011 — Leave a comment

With the release of Microsoft’s Kinect, all gamers should know by now that when new hardware releases, it’s not uncommon for the launch titles to be glorified technical demonstrations, showing exactly what the hardware is capable of doing. Sonic Free Riders is a bit different in this realm, because while it does do an accurate job of showing gamers what hands-free, controller-free, tactile-free gaming is all about, it also does one thing that these games typically don’t: It’s actually, ya know, a real game.

Make no mistake here, people. Sonic Free Riders is a full featured Sonic and crew hoverboard racing extravaganza. The game has a pretty deep offline mode, which contains a plentiful amount of tracks to race on, a slew of characters to choose (or you can even use your own Xbox Avatar), and a nice variety of challenges to accomplish along the way.

Continue Reading…