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demonization-featured

Or How I Learned to Stop Worrying and Love my NES

I am a 26-year-old male, currently single, currently employed, and currently completely addicted to video games.   I have been gaming since I was born (the Atari 2600 was my first console and have fond memories of playing games like Boxing and less fond memories playing E.T) and have at this point plugged in near 40 hours in Blizzard’s Diablo 3 since it’s release a few weeks ago.   I plan on plowing through D3 several more times (KiNGofKiNGS#1247 for any of my fellow demon slayers) and am playing through several more games at the same time, including The Witcher 2, Tales of Vesperia, Twisted Metal and replaying the amazing and classic Chrono Trigger.

I am completely addicted.  When I’m not playing Diablo 3, I’m thinking about Diablo 3.  I’m thinking of the different skill loadouts, the various strategies, and the tactics to use against groups of enemies.  Thinking about the story, where it’s been, where it could go, how I’d change it and the characters. And it’s not just D3 that I think about outside of my game-playing time.  When I’m driving in my car, I occasionally think I’m playing Crazy Taxi – especially when this song comes on.  While my psyche is not so damaged that I stomp on turtles whenever I see them, I do occasionally imagine dialogue options coming up in my real life conversations with people, a la Mass Effect.

The Renegade action took me to jail, unfortunately.

Basically, I’m addicted to gaming, and I love it.  But you know what?  I’m still a completely sociable and healthy person, aside from a case of insomnia, with responsibilities and dreams that I aspire to achieve.   I’ve had several relationships – complete with the love, passion and sex relationships usually come with – and several other interests that are not game related, like the mass of theater work I do and my quest for weight loss.   I have a job, and am currently on the hunt for something better (preferably in the gaming industry. Please?).  I went to a university and graduated with a bachelor’s degree and currently looking into expanding my schooling.

Oh, did I mention I watch porn too?  On the daily basis, at the least.  I’m a guy – it’s what we do.

But people like Dr. Philip Zimbardo – author of the “Demise of Guys” article this article is responding to – will claim otherwise.  They see me, the overweight, porn-movie-television watching gamer who also enjoys pro-wrestling as a lazy, glossy-eyed time-bomb pervert who’d quickly sacrifice real-life interaction with that of pixels and polygons.  Or comparing me to the likes of game-obsessed Norwegian mass murderers who played World of Warcraft and Call of Duty for 16 hours in preparation for their killing sprees, or South Korean Starcraft addicts who die after 50 + straight hours of Zerg rushing.

The article states that gaming and porn causes “arousal addiction,” which can simply be described as an addiction to variety and surprise in content.   Comparing us to self-stimulated rats who chose the electronic brain stimulants over eating, until exhaustion or death.   This is ridiculous.  This simply is not a far comparison to gamers.  How often do we eat while gaming?  We’d never give it up.  I’m particularly fond of downing Wheat Thins while killing the horde of undead.

While I do believe this can be true, specifically targeting gaming – and men – is absolutely idiotic.  According to the Nielsen Entertainment Study, there are roughly 49 million female gamers in the United States right now.   How could such a huge factor be ignored in an article that’s supposed to better us?

What I do believe can be true is the shortening of attention spans, due to (what I assume is) a different hardwiring of the brain.  But is specifically gaming the cause of this, as the good doctor so frighteningly points out?  I specifically remember the so-called MTV/X/Y Generations, who were infamous for their neon-flashing, ADD-inducing television style (and fancy shmancy walk mans and cassie-ette players and generic-old-person-complaint.docx) that shrank the average attention span to roughly 42 seconds, if even.

This has been happening since the 80’s.  Thanks to the increasing output of television, increasing workload of parents and decreasing of time with children, the general attention span has gotten shorter, and the general outlook of children and young adults is definitely different than it has in years past.  But can’t we say the same of every generation and past generation?  Didn’t the 60’s generation really piss off the adults of the 50’s (as demonstrated by Easy Rider)?  And didn’t the 50’s generation’s crazy rock and roll stuff drive the folks of the 40’s insane?  Isn’t this cycle and endless waltz that will continue on forever?   The ideal of masculinity has changed since the author’s days (who was born in 1933) in drastic ways.  Complete, total masculinity is frowned upon these days, and women are able to get along their lives without men or the need for a machismo-oozing man making their lives complete.

And Doctor Z, in a strategic placement of paragraphs, places these “studies” between the most heinous examples of the gaming outliers, including the previously mentioned South Korean Starcraft gamer and Norwegian World of Warcraft murderer.   Just because you place these things around each other, doc, doesn’t mean it’s true.  I mean, anyone could place statistics around each other and claim they relate.  It’s a classic juxtaposition hat trick utilized by journalists and documentarians everywhere.  It’s easy.

For example:

The average amount of high schoolers having sex has dropped from 54% to 47.8% since 1991.  The gaming industry has increased from $13.8 billion dollars in 1993 to $60.3 billion dollars in 2010.  Thus teens are obviously having less sex because of Solid Snake and company.

Remember this scene from MGA?

See what I did there?  He wasn’t a psychologically scarred murderer because he played games excessively.  He played games excessively because he was a psychologically scarred murderer.  It’s like blaming McDonalds for the epidemic of obesity.  It’s the way people blatantly blame everything else for the problems of society, instead of looking internally at the issues presented within ourselves.

It's not McDonald's fault you fed this kid 42 Bic Macs. Also: I need to find a reason to put this picture in all of my articles.

Anyway.  Back on track.  Basically, it’s really easy to demonize the gaming industry.  It’s still relatively young, and most people don’t really understand it.  When something goes wrong, it’s easy to look at what our children are doing, point a long, shaky finger at it and shout “It’s a witch! BURN IT!” while not looking internally at the problem: our parenting style.  Most teens say it’d be easy to avoid having sex if they were able to have open conversations with their parents.  And of course, any medium is bad in extended doses, not just games.   Television is just as, if not more so, filled with violence and riddled with sex.  And course in these articles demonizing games never mention how much good video games do for the world, like helping people with fetal alcohol syndrometeaching students the concept of economics and helping veteran’s cognitive abilities.

I believe anyone with a predisposition for laziness; rudeness, disinterest and other hermit-like (ironically “hermit” is a nickname given to hardcore PC gamers) attributes would probably be exemplified by excessive gaming, and by anything else in major numbers.  Gaming isn’t a single cause of anything, be it violence or whatever this article is trying to say guys are becoming.  It’s a combination of several things that can be easily fixed with some decent parenting, discipline and open communication.

So, basically.  Don’t do anything for too long.  Be good parents and talk to your kids.  Don’t believe big scary articles with big scary words.  Do your own research; come to your own conclusions.

Now… back to slaying the demonic horde and ignoring those icky not-demon hunters called people. I mean, wait…

TL;DR

- “Demise of Guys” article says gaming and porn is turning men into asshats who suck at relationships, work and being awesome
- Doubtful. Gaming is great and helps a ton of people
- Though really too much of anything is bad, including gaming.
- Solid Snake is great at teaching kids about sex

"Protect yourself from unwanted clones!"

 

 

popcelshade

Considering the up-coming re-release of Jet Grind (or alternately, Jet Set) Radio this summer I would like to take a moment to consider the significance and application of video game graphics:

A perennial question in the gaming community is “What will video games look like in the future?” The question is good grist for the mill and usually inspires a lot of chatter about photo realism and, graphics cards, advanced AI scripting and even more sophisticated pieces of hardware. The  question is usually echoed with the other question in true Greek chorus, strophe/anti-strophe style “How quickly are the games we’re playing now going to look dated?”

The question doesn’t even need to be answered; The developers at Bungie obviated the absurdity of even asking the question when they re-issued Halo:CE Anniversary Edition and you could switch, on the fly, between the 2001 and 2011 graphics. Ten years is a long time in video games, buddy.

A notable design workaround that largely circumscribes a game’s graphics short shelf life that we’re all familiar with is cel shading.

Cel-shaded animation is a type of non-photorealistic rendering designed to make computer graphics appear to be hand-drawn. Cel-shading is often used to mimic the style of a comic book or cartoon. It’s a pretty recent addition to video games. The name actually comes from the clear sheets of acetate, called cels, which are painted on for use in traditional 2D animation.

Now consider the following titles: Jet Grind Radio (2000), Viewtiful Joe (2003),  Wind Waker (2003) Afro Samurai (2009), Team Fortress 2 (2007), Tales of Vesperia (2008) and notably, Miyazaki’s upcoming PS3 title Wrath of the White Witch (2012?)

One of the benefits of cel-shaded graphics is that they blur the line between animation and graphics. They all look like they’re cut from the same cloth.

A good example of blurring the line between animation and cell-shaded graphics is Harvey Birdman Att’ney at Law: The Game (2008). Notably, this title used the same flash animation that the television show used. It’s available for the PSP – yes I played it. Do you like Phoenix Wright? Do you like Adult Swim? then you might like this game you can probably get it for a song now.

A patently legible feature that all of these games share is their amaranthine or perennial appeal. Wind Waker Link doesn’t look dated in 2012 because Miyamoto wasn’t trying to approximate a realistic character model with the GameCube’s graphics engine. A reason why games don’t age well is precisely this: As the tech gets better and better and we get closer and closer to photo realism, previous iterations on obsolete graphics engines continually look more and more synthetic, spurious and archaic. So when did verisimilitude become the holy-grail in video game design?

These games successfully make the case that attempts at graphical photo-realism in video games isn’t a mandatory design specification.

I put about 4 hours into Wind Waker in the last month, I didn’t once say that it looked dated, janked, broken, old, etc…It doesn’t look old because I’m not comparing it to an abstract, Platonic ideal of “The Best Video Game Graphics Ever” in my mind. When a game like Uncharted 3 comes out, it is submitting itself in the “How Much Do We Look Real?” contest. And I’ll make a prediction here: because games like Wind Waker stay well away from these kinds of beauty pageants, Uncharted 3 is going to age much quicker.

Cel-Shading demonstrates that great games can offer all of the immersion and craft any great title without needing to try and cross the uncanny valley.

playstation-all-stars-battle-royale-logo

Ah, Twitter.  You are the master of unofficial announcements.  From celebrity nudes, to genuine trash-talking, to peaks into the gaming industry’s most famous and interesting lives.  Today’s peak is brought to you by Eric Ladin (@EricLadin), the voice of Cole McGrath from Infamous 2, who tweeted something very particularly peculiar about a week ago.

...what could it mean??

And who are David Hayter and Nolan North known for?  The Legendary Soldier himself, Solid Snake and that treasure hunting wall climber Nathan Drake.

Not only Snake, Cole and Drake will probably be in the game.  But also they’re recording together.  This can imply they’re not only recording individual character taunts, grunts, general fighting game sounds, but also scenes together.  Will PS All-Stars Battle Royale see a Subspace Emissary-style single player with all the characters interacting in one huge narrative?

Drake tries to find the lost remnants of Pandora’s Box and goes toe-to-toe with Kratos.  Cole and Snake confront The Beast who has taken control of Metal Gear REX.  Sweet Tooth wants to learn to rap with Parappa.  The possibilities are endless

But lo and behold, what other secrets can we find about PS-AS-BR? A look to it’s IMDB page may unleash more secrets…

Also: VP of Sweet Eyewear

Kevin Butler himself! Will VP of Everything and Anything be playable?  And if so, will he dominate with a Move control (that’s the first time that sentence has ever been uttered) or even a crossbow?  The VP of Various Ass Kickery has been dormant lately, but I can’t think of a better way to resurrect this legend than in PS-AS-BR.

diablowned

More than ten years it took.  More than ten years for Diablo 3 to come out.  And on that fateful day as fans donned their Delirium Bone Visage, Arachnid mesh and Earthshaker mace once again, the very forces of Diablo himself seemingly ran amuck in the servers of Blizzard, causing players to run into a multitude of errors rendering the game nigh unplayable.

A number that will live in infamy. And memes. Seriously, so many memes already!

I myself picked up the game this morning and still ran into the cursed Error 37.  And after multiple attempts, got finally got through the terms and conditions and created my character.  Then I promptly ran into something a dastardly different error calling himself 311702.  Apparently Blizzard is pumping mass healing potions into their downed servers.

Now having always-on DRM is a completely logical choice by Blizzard – the fight against piracy is not without it’s innocent bystanders lost – and I know within a few days I’ll be happily / savagely clicking on skeletons waiting as my Witch Doctor poisons every skeleton in the dank dungeon I am.  Just because a scant few jerkoffs still pirate games doesn’t mean the rest of the world should suffer.  Maybe I don’t always want to play at home.  What if I wanted to go to Starbucks and slay Shambling Horrors while sipping a mochiato while The Shins play over the store speakers.  Diablo 3 would suck the bandwidth out of the place faster than you can say “Stay awhile and listen.”

And the cry of thousands of tables being flipped were heard on May 15th, 12:34AM, due to Error 37.

Diablo 3 is not Knights of the Old Republic, a massively multiplayer online RPG.  It’s a single player game with multiplayer.  I shouldn’t have to force myself to sign up for a very MMO-esque online connection if I want to play by myself.  With that said, this issue isn’t one I’m going to start an entire army against (Retake Diablo?) but it’s still a lingering and important issues game publishers will have to tackle in the future.  Doesn’t anyone the issues with Ubisoft’s Assassin’s Creed 2 and the crippling connection issues the PC version of the game came with?

I realize a week from now this will all be but a faded memory, but I pray that Blizzard will have learned from the barrage of angry phone calls, merciless memes made towards them and the thousands of angry, angry Tweets.  I still think there is a better solution in the war against piracy than what we currently have.

lotroghost

It has been five years, Turbine. Five years.

You’d think I would have been able to quit Lord of the Rings Online by now, been able to cancel my subscription and put aside that money for Diablo 3.  Maybe even just have been satisfied with playing Skyrim to hold me over.  But no.  At most, I might go on a three month hiatus.  Or I might just let my characters gather dust because I’m having a love affair with Dragon Age: Origins.  But no matter what, I always come back.

I’ve had my time on World of Warcraft, Aion, Rift and many others.  Each MMO offers something slightly different, but when the shine of the newness of it all has worn off, I am left with no reason to continue playing.  Guilds fall inactive,people stop logging in, and the social aspect of the game just falls flat.

From day one, Lord of the Rings Online has had the single best gaming community I have ever had the pleasure to encounter.  In the beginning, it was almost impossible not to make a new friend every time you logged in.  I can remember more than once when a passing level 50 saved my arse from being handed to me on a silver platter.  I also remember encountering another player that had their eyes set on the same ore vein that I did, but one of us would send an IM to the other asking if they really needed it.

And yes, there were the bad moments as well.  A group of chuckleheads would swoop in, making short work of the enemy mob you were slowly fighting your way towards.  Before you knew it, the respawns from the units they killed were after you.  But, more often than not, a similar group might notice what you were trying to do and wait for the respawn of the mob with you, so you didn’t die horribly when it finally popped up.  It is those moments of consideration and kindness that stand out in my mind.

Even when the game went free-to-play, it was still the same at its core.  Sure, the influx of new players and the inevitable changes that followed made me cringe inwardly, but I stuck around.  Those friendly players seemed fewer, and the spam in general chat seemed to skyrocket.  But, given time, the community came back around.  (I am proud to say any time I’ve seen someone begging for gold in any chat channel, they have been politely, or not so politely, told to sod off.  People were helpful, but you still had to earn what you wanted.)

Long story short, Turbine, you have my thanks.  You have created the only MMO that I have remained loyal to for these last five years.  You created a game that fostered a strong sense of community, and I think Tolkien would have been proud of the giving, loyal and kind people that your game attracts.

To five great years, and many more to come.

And PS: your game doesn’t look half bad either.